More actions
inserted syntax highlighting for commands |
added a nonexhaustive list of nondisruptive actions |
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mailto <player uid> <container uid> <bool fragile> <bool priority> [bool large] | mailto <player uid> <container uid> <bool fragile> <bool priority> [bool large] | ||
</syntaxhighlight> | </syntaxhighlight> | ||
== Non-Disruptive Actions == | |||
Non-Disruptive Actions are curator/admin actions that do not significantly impact a shift and do not require a curator to check in with a team member. It can be good to ask the players in OOC chat, too! This is not an exhaustive list, but use your common sense. | |||
* '''ACO Assignment''' | |||
** Prompt the crew to elect an eligible ACO, or choose one yourself if need be, then use the mailto command (see above) to mail them the ACO dispatch letter and a customized Acting Commanding Officer ID card. | |||
*** The mail should be Priority, and crew should be notified it was sent. | |||
**** Eligible characters include the HoP, Department Heads, Administrative Assistants, and Amelie, in rough descending order of eligibility, though exceptions can be made. | |||
* '''Power Supply''' | |||
** If a crew seems to be disinclined or unable to set up a generator for their station, you may either spawn AME fuel crates on the ATS or, if the crew seems particularly overwhelmed, debug the generators (open the Admin menu, go to the Objects tab, and right-click the station). | |||
*** This may be explained as "the previous shift generated a large surplus". | |||
* '''SyndComm Correspondence''' | |||
** Spawn your character in at the Central Station by Admin Observing as the desired character, right-clicking your ghost and selecting Admin -> Spawn Here, and giving yourself proper attire and access. | |||
** Reply to faxes (don't forget your SyndComm stamp!). | |||
** Send out announcements where prompted. | |||
* '''Player''' '''Respawns''' (when it makes sense) | |||
* '''Add Job Spawns/Slots''' (using the command above) | |||
* '''Recall or Call Shuttle''' | |||
** Using the recallshuttle and callshuttle commands. Only recall the shuttle if they're unable to recall it themselves (or it would interrupt a good scene) and their intentions are obvious. Only call the shuttle if the timer seems broken, as will happen sometimes. | |||
* '''Delay Round Start or Round End''' | |||
** The delaystart (x seconds) command can be used if people need more time. | |||
** The delayroundend command can only be used prior to the round ending and will force you to end the round manually when the time comes. Only use it if a round clearly needs the epilogue. | |||
* '''Minor Player Assistance''' | |||
** Spawn minor trinkets or items for people, like costume accessories. | |||
** Drag people out of walls and the sort. | |||
* '''Rescues''' | |||
** Spawn no more than 15 units any one relevant medication at SyndComm, such as chems for removing rot. | |||
** Use announcements to alert people to dead salvagers. | |||
** Rejuvenate people only from ''completely'' unfair deaths; otherwise, just offer assistance in getting them revived. | |||
* '''Enabling Events''' | |||
** Approve minor acts of self-antagging, provided they have the permission of all affected parties. | |||
* '''Bwoinking''' | |||
** Approach with curiosity and gentleness, but be firm when someone is making the game un-fun for someone else or otherwise behaving disruptively. | |||
== Admin Flags == | == Admin Flags == | ||
{{/Flags}} | {{/Flags}} |
Revision as of 20:50, 22 August 2025
This page is a collection of relevant resources for admin tools and processes.
Useful Commands
Adjusting Job Slots
stations:get jobs:job Courier jobs:set 1
Sending Mail
The contents of <container uid>
(but not the container itself) will be included in the envelope.
mailto <player uid> <container uid> <bool fragile> <bool priority> [bool large]
Non-Disruptive Actions
Non-Disruptive Actions are curator/admin actions that do not significantly impact a shift and do not require a curator to check in with a team member. It can be good to ask the players in OOC chat, too! This is not an exhaustive list, but use your common sense.
- ACO Assignment
- Prompt the crew to elect an eligible ACO, or choose one yourself if need be, then use the mailto command (see above) to mail them the ACO dispatch letter and a customized Acting Commanding Officer ID card.
- The mail should be Priority, and crew should be notified it was sent.
- Eligible characters include the HoP, Department Heads, Administrative Assistants, and Amelie, in rough descending order of eligibility, though exceptions can be made.
- The mail should be Priority, and crew should be notified it was sent.
- Prompt the crew to elect an eligible ACO, or choose one yourself if need be, then use the mailto command (see above) to mail them the ACO dispatch letter and a customized Acting Commanding Officer ID card.
- Power Supply
- If a crew seems to be disinclined or unable to set up a generator for their station, you may either spawn AME fuel crates on the ATS or, if the crew seems particularly overwhelmed, debug the generators (open the Admin menu, go to the Objects tab, and right-click the station).
- This may be explained as "the previous shift generated a large surplus".
- If a crew seems to be disinclined or unable to set up a generator for their station, you may either spawn AME fuel crates on the ATS or, if the crew seems particularly overwhelmed, debug the generators (open the Admin menu, go to the Objects tab, and right-click the station).
- SyndComm Correspondence
- Spawn your character in at the Central Station by Admin Observing as the desired character, right-clicking your ghost and selecting Admin -> Spawn Here, and giving yourself proper attire and access.
- Reply to faxes (don't forget your SyndComm stamp!).
- Send out announcements where prompted.
- Player Respawns (when it makes sense)
- Add Job Spawns/Slots (using the command above)
- Recall or Call Shuttle
- Using the recallshuttle and callshuttle commands. Only recall the shuttle if they're unable to recall it themselves (or it would interrupt a good scene) and their intentions are obvious. Only call the shuttle if the timer seems broken, as will happen sometimes.
- Delay Round Start or Round End
- The delaystart (x seconds) command can be used if people need more time.
- The delayroundend command can only be used prior to the round ending and will force you to end the round manually when the time comes. Only use it if a round clearly needs the epilogue.
- Minor Player Assistance
- Spawn minor trinkets or items for people, like costume accessories.
- Drag people out of walls and the sort.
- Rescues
- Spawn no more than 15 units any one relevant medication at SyndComm, such as chems for removing rot.
- Use announcements to alert people to dead salvagers.
- Rejuvenate people only from completely unfair deaths; otherwise, just offer assistance in getting them revived.
- Enabling Events
- Approve minor acts of self-antagging, provided they have the permission of all affected parties.
- Bwoinking
- Approach with curiosity and gentleness, but be firm when someone is making the game un-fun for someone else or otherwise behaving disruptively.
Admin Flags
Admin permissions as defined in Content.Shared/Administration/AdminFlags.cs
Name | Description | Value |
---|---|---|
Admin | Basic admin verbs. | 1 << 0 |
Ban | Ability to ban people. | 1 << 1 |
Debug | Debug commands for coders. | 1 << 2 |
Fun | This is stuff that trial administrators shouldn't quite have access to yet, e.g. for running events. | 1 << 3 |
Permissions | Ability to edit permissions for other administrators. | 1 << 4 |
Server | Ability to control the server like restart it or change the round type. | 1 << 5 |
Spawn | Ability to spawn stuff in. | 1 << 6 |
VarEdit | Ability to use VV. | 1 << 7 |
Mapping | Large mapping operations. | 1 << 8 |
Logs | Lets you view admin logs. | 1 << 9 |
Round | Lets you modify the round (forcemap, loadgamemap, etc). | 1 << 10 |
Query | Lets you use BQL queries. | 1 << 11 |
Adminhelp | Lets you use the admin help system. | 1 << 12 |
ViewNotes | Lets you view admin notes. | 1 << 13 |
EditNotes | Lets you create, edit and delete admin notes. | 1 << 14 |
MassBan | Lets you Massban, on SS14.Admin. | 1 << 15 |
Stealth | Allows you to remain hidden from adminwho except to other admins with this flag. | 1 << 16 |
Adminchat | Allows you to use Admin chat. | 1 << 17 |
Pii | Permits the visibility of Pii in game and on SS14 Admin. | 1 << 18 |
Moderator | Lets you take moderator actions on the game server. | 1 << 19 |
AdminWho | Lets you check currently online admins. | 1 << 20 |
NameColor | Lets you set the color of your OOC name. | 1 << 21 |
Whitelist | DeltaV - The ability to whitelist people. Either this permission or +BAN is required for remove. | 1 << 25 |
Host | Dangerous host permissions like scsi. | 1u << 31 |